My Experience as Design and Communication Volunteer for Nottinghamshire National Trust by Vika Nightingale

Sharing my experience of being a Design and Communication Volunteer at the Nottinghamshire Wildlife Trust. 

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David Carson - Design Inpiration by Vika Nightingale

Periodic Table of Storytelling by Vika Nightingale

All you need to know to write a good story is knowledge of storytelling components. The table below is an interactive table of all possible twists and tricks you might want to know. 

Take the "Kick the Dog" - a plot device which makes a good character turn into a bad one at some point in the narrative, so that you start feeling less sympathy towards him. 

Augmented Reality in Mobile Applications and its Potential for User Engagement by Vika Nightingale

In my first conference talk, which happened in January 2016 at the Connected Communities Heritage Network. 

The research I presented was on the approaches to the user experience design using the study of the current Augmented Reality landscape as the focal point. This presentation was also about user-centred thinking, its challenges and further Research & Development opportunities within not only Augmented Reality but also the area of user experience itself. 

Connected Communities is a "cross-Research Council programme led by AHRC, designed to help us understand the changing nature of communities in their historical and cultural contexts and the role of communities in sustaining and enhancing our quality of life."

Video recording of the Connected Communities Heritage Network Symposium 2016.

"Double Diamond" design process by Vika Nightingale

In October Near Now (design and technology commissioning, producing and development programme) with Snook (service design agency) put together a two-day workshop for a cohort of the MBA students from Loughborough University. 

The aim of the workshop was to implement various techniques from design practice to address issues in social care, civil engineering and finance. A prominent approach on the day was the Double Diamond process. 

I has been a pleasure to be taking part and be taking images of the event. Courtesy of Vika Nightingale.






Magic Squares by Vika Nightingale

An arrangement of distinct numbers in a grid, where the numbers in each row, column and main diagonals add up to the same sum, is a peculiar example of ancient mathematics. 

2 7 6
9 5 1
4 3 8

(Here the sum is 15.)

The constant that is the sum of every row, column and diagonal is called the magic constant, M. Every normal magic square has a constant dependent on n, calculated by the formula: 

M = [n(n2 + 1)] / 2. 

For normal magic squares of order n = 3, 4, 5, 6, 7, and 8, the magic constants are, respectively: 15, 34, 65, 111, 175, and 260.

The earliest example is the one of the Lo Shu square (as early as 650 BC) in China. In Albrecht Dürer's magic square the sum 34 can be found in the rows, columns, diagonals, each of the quadrants, the center four squares, and the corner squares. 

16  3   2  13
5  10  11  8
9   6   7  12
4  15  14  1

A magic square is also featured on the walls of Sagrada Familia in Barcelona, designed by Gaudi. 

In the mid-nineteenth century, an amateur puzzle enthusiast in New York named Palmer Chapman made a physical model of a fourth-order magic square but left out one piece so that the individual cells could slide around. This was known as the 15 Puzzle. In the 1970’s, Erno Rubrik, a Hungarian designer, was attempting to recreate the 15 puzzle in three dimensions when he came up with the Rubik’s Cube.